 

Ailerons - The Phoenix's starboard ailerons once lose "orbital electrons," presumably explaining why the Phoenix once momentarily loses control 10.
Air Vents - The giant air intakes on the Phoenix. Mark orders these "secured" before the Phoenix crashes into a body of water 30.
ANL - Unexplained, but has something to do with navigation 67.
Anti-Gravity Thrust - Jason orders this to be used to escape the pull of Spectra's Gravity Ray guns 55.
Anti-Impact Buffers - 7-Zark-7 insisted these be installed on the Phoenix and thanks to them, G-Force survives a crash impact without a scratch 60.
Anti-Matter - The Phoenix is coated with this, which makes it gold colored, to protect its hull against deadly gasses found on planet Riga 15.
Automatic - A flight mode of the Phoenix. 7-Zark-7 orders G-Force to switch to this so he can transmute the team to Time Warp 86, 7, 8, 52.
Auxiliary Power - This gets knocked out when Spectra's Space Octopus monster attacks the Phoenix 67. Jason orders this to be used to allow the Phoenix to escape the traction beams on the FY-9. Tiny controls this 11.
Auxiliary Units - Mark orders these shut when the ship's Retro Jets are in use 15.


Back-up System - 67. These can be killed too (as in by the Spectra Wasp) 61.
Battle Stations - Mark calls for G-Force to go to these on the Phoenix 25.
Bilge Pumps - Mark orders these activated once when water starts seeping into the damaged Phoenix 49.
Bird Missile - Missiles on the Phoenix. Princess once says she's going to activate these by stringing her yo-yo cord across the contacts where Mark's Sonic Jet would normally be docked 52.
Blast-Off System - Propulsion system used for space shots. It is also used once to get out of an underwater vortex. The Turbo Jets have to be at full power for this to be used 2.
Boost Glide Re-entry - The Phoenix uses this when coming back to Earth 21.

CAT (Clear-Air Turbulence) - 3
Climate Effector - Appears to be the Phoenix's environmental controls 35.
Communications Scanners - These are once jammed when the Phoenix is escorting the FY-9 11.
Control System - What Tiny uses to guide the Phoenix. A Spectra device is able to override this and control the Phoenix via Remote Takeover once 47.
Control Units - These get blocked by spectra's Space Octopus 67.
Cooling Systems - These start to melt when the Phoenix lowers into a volcano 25.
Cross-Hatch Signal Deciphering Device - At Princess' station on the Phoenix. It reads out the signal on a screen as a glowing line, and gives coordinates for the origin point of the signal 49.
Cybernetic Rockets - Weapons carried on the underside of the Phoenix. They are fired by Jason 86.

Defense Systems - These can be jammed 61. May refer to the Phoenix's missiles.
De-Ionizing Covering - The Phoenix once receives this sprayed on invisible coating before going into a heavily radiated area on planet Exor 68.
Descent Position - Used by the Phoenix when landing 86.
Detector Panel - Mark has Keyop place his Cosmic Communicator on this in an effort to pick up Princess' emergency signal again. Displays a bird scramble signal on a display and assists in finding the signal's origins 74.
Detectors - A large, collapsible radar dish that extends from the nose of the Phoenix. They use this when G-Force searches for the Dirty-Name 5 band. Its information is displayed on a Scope at Princess' station 41. Possibly another name for "Infra-Scanners."

Earth Orbit - A flight mode used by G-Force when they take the Phoenix into outer space 69.
Ejector Chutes - Jason attempts to activate these on the Phoenix as it is being heavily damaged by Spectra's music machine. They're fired by a large red button 41.
Electro Gravity Field Constants - This is monitored at Princess' station. It gives a reading of "point oh-nine, oh-seven" as the Phoenix approaches Stellar City 84.
Electron Blasters - See Electron Blast.
Electron Blast Motors - Controlled by Tiny, Mark orders these to be fired to give the Phoenix "more drift acceleration." Tiny claims he's giving them "the limit 84"
Electron Blasts - These are deployed by the Electron Blasters and fired from the Electron Blast Turbos - What Jason calls the engines on the Phoenix 53.
Phoenix's Solar-Refractor Screen. The weapon is useless without sunlight, but could presumably be fired using the Phoenix's Reaction Mass Reserves. When fired they look like thin orange beams 10.
Electronic Detectors - Data for these are visible at Princess' station. These go crazy when a jamming signal is aimed at them 9.
Electronic Tracking - A capability of the Phoenix which Princess sets up 75.
Emergency Center - An area in the Phoenix that the team rush to when they're hit by Spectra's Space Octopus monster 67.
Emergency Evasive Action - A defense move used by the Phoenix. Mark orders this when they are trying to escape Spectra's Ray Machine 48.
Emergency Gyros - These cut the Phoenix's altitude in a hurry. Jason orders these used when the Phoenix is cracking apart under assault from Spectra's brain wave device beam 80.
Emergency Power Boosters - Mark orders these "kicked in" when the Phoenix is trying to escape Spectra's Space Vulture Projector Beams 37.
Energy Shield - These controls get jammed 67.
Escape Velocity - Mark asks 7-Zark-7 to be cleared for this so they can leave Earth 69.
Evasive Action - A flight mode of the Phoenix 7.

Fast-Gro Fertilizers - With these, it didn't take earth's farmers long to make up for the losses suffered by Spectra's attack 12.
Fiery Phoenix - The Phoenix can change into this, but it is for extreme emergencies only, their ultimate defense 1, 62, 58, 15, 67, 2, 68 (2X), 12, 35 (2X), 22 (2X), 14, 60, 65, 72. It requires the full use of all of G-Force's Cerebonic powers. They don’t want to go into this mode unless they have to. The team remains in this state for 24 hours before they can revert back to normal 1, 62. The first step of transmuting to the Fiery Phoenix is using the Thermodynes, the second step is Fusion On 12.

Flight Levels - These must be level for flight out of the Solar system 8.
Forward Thrusters - Mark orders these to Tiny to move forward 55.
Fuel Pods - The pontoons on the ends of the wings on the Phoenix. Called this by Mark 1. These have flood lights on their front ends 36, 5.
Full Jet - Also Full Jet Power. What Mark’s plane changes into from its single engine plane. 7-Zark-7 says he will transmute Mark’s plane into this mode. It is just one of the many conversion phases 7-Zark-7 can “throw” for Mark 1. Princess asks Tiny to take the Phoenix to this (Full Jet Power) 62. Used to extract the Phoenix from and underwater Spectra base, Tiny controls this function 41. With the rest of the team still in a base, Keyop once controls the Full Jet while Jason pilots 12.
Full Power Boosters - Controlled by Tiny 49.
Full Power Dive - A technique used by the Phoenix to break through the Proton Shields of a Spectra Bat monster 44.
Full Throttle Forward - A mode for the throttles on the Phoenix, meaning it should travel at full speed. Mark orders Tiny to take the Phoenix to this 18.
Fusion - One of the capabilities of the Phoenix. This has to be "on" to allow the Phoenix to transmute into Fiery Phoenix mode 1.
Fusion Mass Reserves - Controlled by Tiny, Mark orders this "kicked in. 84"
Fusion On - Used in the second step of transmuting the Phoenix into the Fiery Phoenix 12. Activated by pulling a lever down - it looks to be Mark's hand that does it 12.

Gravity Neutralizers - These are used to try to stop the Phoenix in a power dive 67.
Gauges - The needles on these go "space happy" when the Phoenix is hit by sound waves from Spectra's music machine 41.
Grapple(s) - The arms used to pick up Jason's Spacemobile 17.

Heat Stress - Used to indicate the outside temperatures of the Phoenix's hull. The Phoenix is in maximum heat stress when it lowers into a volcano 25.
Hull Telemeters - These indicate the Phoenix hull temperature. Once they show it has risen to 800 Ks when the Phoenix is inside a volcano 25.
Hydraulic Arms - The parts that keep Mark's Sonic Jet docked in the Phoenix's Launch Bay 52.
Hyper Space - A flight mode of the Phoenix, it is faster than the speed of light and can be faster than the speed of thought 51.

Impulse Power - Controlled by Tiny via a red button at his station. Blue flames come from the main engines when activated 14.
Infrared Beam Projector - Used to project infrared light rays. Tiny controls this 2.
Infrared Light Rays - 7-Zark-7 suggests G-Force project these to find an underwater alien base 2.
Infra-Probe - Used to look through fog 5.
Infra-Scanner - Used to look underwater for submarines 5. 7-Zark-7 has G-Force turn these on to look for a mystery element on planet Urgos 7. The results are displayed on the phoenix with dials and needles measuring reactions. It is read/monitored by Tiny 7. They seem to also be called "Detectors 7."
Integrators - Controlled by Tiny, he engages these to try to escape Spectra's Tronic Web trap. Blue flame comes from the Phoenix's main engines when these are engaged 84.
Ion Drive Capsules - Controlled by Tiny. Mark orders these set to give the Phoenix "Full Thrust. 84"

Jets - Tiny cuts these when they get close to an enemy once 9.



Landing Clearance - Mark requests this from 7-Zark-7 so they can land the Phoenix at Center Neptune 24.
Laser Printout - A map on the Phoenix that shows where the Detectors have spotted something 7.
Launch Bay - Where Mark's Sonic Jet docks on the Phoenix 16.
Link Up - What Mark calls docking the Sonic Jet with the Phoenix 4.
Long-Race Scanner - Princess controls this at her station. It is activated by a red button and its results are displayed on the Phoenix's main screen 14.

Magnetic Tape Probe - A new model of this was just installed on the Phoenix. It is a flat, square device mounted in Princess' console that has a tape readout coming out one end. In order to locate an enemy, Princess removes this and reverses its polarity. Its readout can be seen on a monitor at Princess' station 9.
Mini-Torpedo - Stored on the Phoenix, and operated by Princess, this is like twin mortars that launch projectiles from two cylinders 90.
Missiles - The Phoenix has these, which Tiny fires. Called big red ones by Jason. They have timer mechanisms which utilize a turning head on the missile that ticks down the seconds until detonation 75, 96. Launched from a button in the center of the main Phoenix control console 73.
Modulator - Part of the equipment on the Phoenix. This has to be “set" to allow the Phoenix to transmute into Fiery Phoenix mode 1.
Monitor - Equipment on the Phoenix 75. Zoltar appears on this in the Phoenix when Princess realizes they are getting a phony transmission 55. Tiny once sees something strange on this at his station 88.
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